6
Culture

Algorithm

Sequence of instructions to perform a task

Object

In mathematics and computer science, an algorithm ( ) is a finite sequence of mathematically rigorous logical instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning). In contrast, a heuristic is an approach to solving problems without well-defined correct or optimal results. For example, although social media recommender systems are commonly called "algorithms", they actually rely on heuristics as there is no truly "correct" recommendation. As an effective method, an algorithm can be expressed within a finite amount of space and time and in a well-defined formal language for calculating a function. Starting from an initial state and input, a computation occurs at each step, eventually producing output and terminating. The transition between states can be non-deterministic; randomized algorithms incorporate random input.

GrailThe bearer cannot receive any blight.
Legendary39411 / 378351

CardsCulture

Algorithm

Sequence of instructions to perform a task

In mathematics and computer science, an algorithm ( ) is a finite sequence of mathematically rigorous logical instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning). In contrast, a heuristic is an approach to solving problems without well-defined correct or optimal results. For example, although social media recommender systems are commonly called "algorithms", they actually rely on heuristics as there is no truly "correct" recommendation. As an effective method, an algorithm can be expressed within a finite amount of space and time and in a well-defined formal language for calculating a function. Starting from an initial state and input, a computation occurs at each step, eventually producing output and terminating. The transition between states can be non-deterministic; randomized algorithms incorporate random input.

Read the article on Wikipedia

How these stats are calculated

Every value is derived from a measurement of the article, with no manual input. The measurements below were taken on September 6, 2026.

ObjectEquips onto a being and lends it its values.

POW

Power

Article length

94 / 120

REL

Reliability

Reference density and count

46 / 120

DUR

Durability

Age and revision count

366 / 400

HAN

Handling

Recent edit activity and view trend

17 / 30

REN

Renown

Language editions and incoming links

90 / 100

Article size

65 kB

Sources cited

73

Sections

29

Revisions

5,325

Revisions in 90 days

23

Incoming links

5,885

Language editions

144

Views over 12 months

413,540

Created on

October 30, 2001

Wikidata statements

174

Legendary — 99.8th percentile of notability

Rarity ranks cards by how famous their subject is: readership, number of languages and incoming links. This tier appears in 1.90% of cards pulled from packs. It says nothing about the card’s power, which is 700 out of 1000 here.

Effect

This card does not fight on its own: it carries a single effect, chosen by its dominant measure.

GrailThe bearer cannot receive any blight.

Culturetype matchups

Strong against

MythCosmos

Weak against

PowerLand

The source article

This card maps to the Wikidata item Q8366, present in 144 Wikipedia editions.

Illustration : file on Wikimedia CommonsArthur Baelde licence CC BY-SA 4.0. Article text licensed under CC BY-SA 4.0.

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