5
Knowledge

Borůvka's algorithm

Algorithm for finding minimum spanning trees by repeatedly finding the shortest edge out of each subtree in a forest and adding all such edges to the forest

Land

Borůvka's algorithm is a greedy algorithm for finding a minimum spanning tree in a graph, or a minimum spanning forest in the case of a graph that is not connected. It was first published in 1926 by Otakar Borůvka as a method of constructing an efficient electricity network for Moravia. The algorithm was rediscovered by Choquet in 1938; again by Florek, Łukasiewicz, Perkal, Steinhaus, and Zubrzycki in 1951; and again by Georges Sollin in 1965. This algorithm is frequently called Sollin's algorithm, especially in the parallel computing literature. The algorithm begins by finding the minimum-weight edge incident to each vertex of the graph, and adding all of those edges to the forest. Then, it repeats a similar process of finding the minimum-weight edge from each tree constructed so far to a different tree, and adding all of those edges to the forest. Each repetition of this process reduces the number of trees, within each connected component of the graph, to at most half of this former value, so after logarithmically many repetitions the process finishes. When it does, the set of edges it has added forms the minimum spanning forest.

FumaroleYour beings gain 8% Attack — half outside its type.
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CardsKnowledge

Borůvka's algorithm

Algorithm for finding minimum spanning trees by repeatedly finding the shortest edge out of each subtree in a forest and adding all such edges to the forest

Borůvka's algorithm is a greedy algorithm for finding a minimum spanning tree in a graph, or a minimum spanning forest in the case of a graph that is not connected. It was first published in 1926 by Otakar Borůvka as a method of constructing an efficient electricity network for Moravia. The algorithm was rediscovered by Choquet in 1938; again by Florek, Łukasiewicz, Perkal, Steinhaus, and Zubrzycki in 1951; and again by Georges Sollin in 1965. This algorithm is frequently called Sollin's algorithm, especially in the parallel computing literature. The algorithm begins by finding the minimum-weight edge incident to each vertex of the graph, and adding all of those edges to the forest. Then, it repeats a similar process of finding the minimum-weight edge from each tree constructed so far to a different tree, and adding all of those edges to the forest. Each repetition of this process reduces the number of trees, within each connected component of the graph, to at most half of this former value, so after logarithmically many repetitions the process finishes. When it does, the set of edges it has added forms the minimum spanning forest.

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How these stats are calculated

Every value is derived from a measurement of the article, with no manual input. The measurements below were taken on September 9, 2026.

LandHolds a whole zone and alters what stands there. Never attacks.

EXT

Extent

Article length

58 / 120

STA

Stability

Reference density and count

30 / 120

PER

Permanence

Age and revision count

281 / 400

ACT

Activity

Recent edit activity and view trend

6 / 30

INF

Influence

Language editions and incoming links

47 / 100

Article size

11 kB

Sources cited

10

Sections

5

Revisions

210

Revisions in 90 days

1

Incoming links

198

Language editions

18

Views over 12 months

16,152

Created on

March 16, 2003

Wikidata statements

10

Common — 70.4th percentile of notability

Rarity ranks cards by how famous their subject is: readership, number of languages and incoming links. This tier appears in 60.00% of cards pulled from packs. It says nothing about the card’s power, which is 407 out of 1000 here.

Effect

This card does not fight on its own: it carries a single effect, chosen by its dominant measure.

FumaroleYour beings gain 8% Attack — half outside its type.

Knowledgetype matchups

Strong against

CosmosLand

Weak against

MythPower

The source article

This card maps to the Wikidata item Q1468211, present in 18 Wikipedia editions.

Illustration : file on Wikimedia CommonsAlieseraj licence CC BY-SA 3.0. Article text licensed under CC BY-SA 4.0.

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