Brain–computer interface
Connection between brain and computer
Concept
A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI), is a direct communication link between the brain's electrical activity and an external device, most commonly a computer or robotic limb. BCIs are often directed at researching, mapping, assisting, augmenting, or repairing human cognitive or sensory-motor functions. Due to the cortical plasticity of the brain, signals from implanted prostheses can, after adaptation, be handled by the brain like natural sensor or effector channels. They are often conceptualized as a human–machine interface that skips the intermediary of moving body parts (e.g. hands or feet). BCI implementations range from non-invasive (EEG, MEG, MRI) and partially invasive (ECoG and endovascular) to invasive (microelectrode array) based on how physically close electrodes are to brain tissue. Research on BCIs began in the 1970s by Jacques Vidal at the University of California, Los Angeles (UCLA) under a grant from the National Science Foundation. This was followed by a contract from the Defense Advanced Research Projects Agency (DARPA) that prompted further research into the technology. Vidal's 1973 paper introduced the expression brain–computer interface into scientific literature. Following years of animal experimentation, the first neuroprosthetic devices were implanted in humans in the mid-1990s
CardsKnowledge
Brain–computer interface
Connection between brain and computer
A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI), is a direct communication link between the brain's electrical activity and an external device, most commonly a computer or robotic limb. BCIs are often directed at researching, mapping, assisting, augmenting, or repairing human cognitive or sensory-motor functions. Due to the cortical plasticity of the brain, signals from implanted prostheses can, after adaptation, be handled by the brain like natural sensor or effector channels. They are often conceptualized as a human–machine interface that skips the intermediary of moving body parts (e.g. hands or feet). BCI implementations range from non-invasive (EEG, MEG, MRI) and partially invasive (ECoG and endovascular) to invasive (microelectrode array) based on how physically close electrodes are to brain tissue. Research on BCIs began in the 1970s by Jacques Vidal at the University of California, Los Angeles (UCLA) under a grant from the National Science Foundation. This was followed by a contract from the Defense Advanced Research Projects Agency (DARPA) that prompted further research into the technology. Vidal's 1973 paper introduced the expression brain–computer interface into scientific literature. Following years of animal experimentation, the first neuroprosthetic devices were implanted in humans in the mid-1990s
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Concept — Alters a rule of the game for as long as it stays in play.
Reach
Article length
110 / 120
Rigour
Reference density and count
60 / 120
Anchorage
Age and revision count
351 / 400
Currency
Recent edit activity and view trend
17 / 30
Diffusion
Language editions and incoming links
67 / 100
Article size
147 kB
Sources cited
262
Sections
43
Revisions
3,043
Revisions in 90 days
24
Incoming links
1,258
Language editions
42
Views over 12 months
163,892
Created on
April 28, 2004
Wikidata statements
39
Rare — 96.7th percentile of notability
Rarity ranks cards by how famous their subject is: readership, number of languages and incoming links. This tier appears in 10.00% of cards pulled from packs. It says nothing about the card’s power, which is 726 out of 1000 here.
Effect
This card does not fight on its own: it carries a single effect, chosen by its dominant measure.
Knowledge — type matchups
Strong against
Weak against
The source article
This card maps to the Wikidata item Q897410, present in 42 Wikipedia editions.
Illustration : file on Wikimedia Commons — Mike Cai Chen — licence CC0. Article text licensed under CC BY-SA 4.0.
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