Devil
Mythical personification of evil
Being
The devil is a mythical personification of evil as conceived in various cultures and religious traditions. It is seen as the objectification of a hostile and destructive force. Jeffrey Burton Russell states that the different conceptions of the Devil can be summed up as 1. a principle of evil independent from God, 2. an aspect of God, 3. a created being turning evil (a fallen angel) or 4. a symbol of human evil. Each tradition, culture, and religion with a devil in its mythos offers a different lens on manifestations of evil. The history of these perspectives intertwines with theology, mythology, psychiatry, art, and literature, developing independently within each of the traditions. In Christian and Islamic traditions, the Devil is often seen as a tempter who leads people into sin and commands demons.[1] It occurs historically in many contexts and cultures, and is given many different names—Satan (Judaism), Lucifer (Christianity), Beelzebub, Mephistopheles (German), Iblis or Azazil (Islam)—and attributes: it is portrayed as blue, black, or red; it is portrayed as having horns on its head, and without horns, and so on.
CardsMyth
Devil
Mythical personification of evil
The devil is a mythical personification of evil as conceived in various cultures and religious traditions. It is seen as the objectification of a hostile and destructive force. Jeffrey Burton Russell states that the different conceptions of the Devil can be summed up as 1. a principle of evil independent from God, 2. an aspect of God, 3. a created being turning evil (a fallen angel) or 4. a symbol of human evil. Each tradition, culture, and religion with a devil in its mythos offers a different lens on manifestations of evil. The history of these perspectives intertwines with theology, mythology, psychiatry, art, and literature, developing independently within each of the traditions. In Christian and Islamic traditions, the Devil is often seen as a tempter who leads people into sin and commands demons.[1] It occurs historically in many contexts and cultures, and is given many different names—Satan (Judaism), Lucifer (Christianity), Beelzebub, Mephistopheles (German), Iblis or Azazil (Islam)—and attributes: it is portrayed as blue, black, or red; it is portrayed as having horns on its head, and without horns, and so on.
Read the article on Wikipedia ↗How these stats are calculated
Every value is derived from a measurement of the article, with no manual input. The measurements below were taken on September 6, 2026.
Being — Holds a square and attacks.
Attack
Article length
102 / 120
Defence
Reference density and count
67 / 120
Hit points
Age and revision count
362 / 400
Speed
Recent edit activity and view trend
15 / 30
Aura
Language editions and incoming links
81 / 100
Health is read at a 3rd in battle: this Being enters play with 121. That is the number printed on the card — with Attack capped at 120, full-scale Health took five hits to fell a being.
Article size
98 kB
Sources cited
273
Sections
32
Revisions
4,717
Revisions in 90 days
12
Incoming links
3,072
Language editions
92
Views over 12 months
285,784
Created on
September 28, 2001
Wikidata statements
83
Legendary — 99.6th percentile of notability
Rarity ranks cards by how famous their subject is: readership, number of languages and incoming links. This tier appears in 1.90% of cards pulled from packs. It says nothing about the card’s power, which is 736 out of 1000 here.
Abilities
Triggered by verifiable facts about the article. Only cards from Epic upward carry any.
Myth — type matchups
Strong against
Weak against
The source article
This card maps to the Wikidata item Q6674, present in 92 Wikipedia editions.
Illustration : file on Wikimedia Commons — Usien — licence CC BY-SA 3.0. Article text licensed under CC BY-SA 4.0.
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