6
Myth

Devil

Mythical personification of evil

Being

The devil is a mythical personification of evil as conceived in various cultures and religious traditions. It is seen as the objectification of a hostile and destructive force. Jeffrey Burton Russell states that the different conceptions of the Devil can be summed up as 1. a principle of evil independent from God, 2. an aspect of God, 3. a created being turning evil (a fallen angel) or 4. a symbol of human evil. Each tradition, culture, and religion with a devil in its mythos offers a different lens on manifestations of evil. The history of these perspectives intertwines with theology, mythology, psychiatry, art, and literature, developing independently within each of the traditions. In Christian and Islamic traditions, the Devil is often seen as a tempter who leads people into sin and commands demons.[1] It occurs historically in many contexts and cultures, and is given many different names—Satan (Judaism), Lucifer (Christianity), Beelzebub, Mephistopheles (German), Iblis or Azazil (Islam)—and attributes: it is portrayed as blue, black, or red; it is portrayed as having horns on its head, and without horns, and so on.

Unshakeable
102ATK
67DEF
121HP
15SPD
81AURA
Legendary84254 / 378352

CardsMyth

Devil

Mythical personification of evil

The devil is a mythical personification of evil as conceived in various cultures and religious traditions. It is seen as the objectification of a hostile and destructive force. Jeffrey Burton Russell states that the different conceptions of the Devil can be summed up as 1. a principle of evil independent from God, 2. an aspect of God, 3. a created being turning evil (a fallen angel) or 4. a symbol of human evil. Each tradition, culture, and religion with a devil in its mythos offers a different lens on manifestations of evil. The history of these perspectives intertwines with theology, mythology, psychiatry, art, and literature, developing independently within each of the traditions. In Christian and Islamic traditions, the Devil is often seen as a tempter who leads people into sin and commands demons.[1] It occurs historically in many contexts and cultures, and is given many different names—Satan (Judaism), Lucifer (Christianity), Beelzebub, Mephistopheles (German), Iblis or Azazil (Islam)—and attributes: it is portrayed as blue, black, or red; it is portrayed as having horns on its head, and without horns, and so on.

Read the article on Wikipedia

How these stats are calculated

Every value is derived from a measurement of the article, with no manual input. The measurements below were taken on September 6, 2026.

BeingHolds a square and attacks.

ATK

Attack

Article length

102 / 120

DEF

Defence

Reference density and count

67 / 120

HP

Hit points

Age and revision count

362 / 400

SPD

Speed

Recent edit activity and view trend

15 / 30

AURA

Aura

Language editions and incoming links

81 / 100

Health is read at a 3rd in battle: this Being enters play with 121. That is the number printed on the card — with Attack capped at 120, full-scale Health took five hits to fell a being.

Article size

98 kB

Sources cited

273

Sections

32

Revisions

4,717

Revisions in 90 days

12

Incoming links

3,072

Language editions

92

Views over 12 months

285,784

Created on

September 28, 2001

Wikidata statements

83

Legendary — 99.6th percentile of notability

Rarity ranks cards by how famous their subject is: readership, number of languages and incoming links. This tier appears in 1.90% of cards pulled from packs. It says nothing about the card’s power, which is 736 out of 1000 here.

Abilities

Triggered by verifiable facts about the article. Only cards from Epic upward carry any.

UnshakeableIts abilities cannot be silenced.

Mythtype matchups

Strong against

KnowledgeLife

Weak against

CultureHistory

The source article

This card maps to the Wikidata item Q6674, present in 92 Wikipedia editions.

Illustration : file on Wikimedia CommonsUsien licence CC BY-SA 3.0. Article text licensed under CC BY-SA 4.0.

Other Myth cards