6
Power

Invasion

Military offensive in which large numbers of combatants of one geopolitical entity enter territory owned by another such entity

Concept

In geopolitics, an invasion typically refers to a military offensive in which a polity sends combatants, usually in large numbers, to forcefully enter the territory of another polity, with either side possibly being supported by one or more allies. While strategic goals for an invasion can be numerous and complex in nature, the foremost tactical objective normally involves militarily occupying part or all of the invaded polity's territory. Today, if a polity conducts an invasion without having been attacked by their opponent beforehand, it is widely considered to constitute an international crime and condemned as an act of aggression. Historically, invasions have variously been associated with conquest and annexation, self-defence (if the invader was attacked first), liberation of the invaded polity's people (or of territory that had been occupied by it), or the establishment or re-establishment of control or authority over a territory. Other common motives include forcing the partition of a polity, toppling or altering the established government of a polity or gaining concessions from said government, or intervening to support a belligerent in a polity's civil war. An invasion can be the cause of a war, be a part of a larger strategy to end a war, or it can constitute an entire war in itself. Due to the large scale of the military operations associated with invasions, they are usually strategic in planning and execution.

RebirthYour beings recover 12% of their Hit points each turn.
Uncommon12327 / 476175

CardsPower

Invasion

Military offensive in which large numbers of combatants of one geopolitical entity enter territory owned by another such entity

In geopolitics, an invasion typically refers to a military offensive in which a polity sends combatants, usually in large numbers, to forcefully enter the territory of another polity, with either side possibly being supported by one or more allies. While strategic goals for an invasion can be numerous and complex in nature, the foremost tactical objective normally involves militarily occupying part or all of the invaded polity's territory. Today, if a polity conducts an invasion without having been attacked by their opponent beforehand, it is widely considered to constitute an international crime and condemned as an act of aggression. Historically, invasions have variously been associated with conquest and annexation, self-defence (if the invader was attacked first), liberation of the invaded polity's people (or of territory that had been occupied by it), or the establishment or re-establishment of control or authority over a territory. Other common motives include forcing the partition of a polity, toppling or altering the established government of a polity or gaining concessions from said government, or intervening to support a belligerent in a polity's civil war. An invasion can be the cause of a war, be a part of a larger strategy to end a war, or it can constitute an entire war in itself. Due to the large scale of the military operations associated with invasions, they are usually strategic in planning and execution.

Read the article on Wikipedia

How these stats are calculated

Every value is derived from a measurement of the article, with no manual input. The measurements below were taken on September 6, 2026.

ConceptAlters a rule of the game for as long as it stays in play.

REA

Reach

Article length

80 / 120

RIG

Rigour

Reference density and count

32 / 120

ANC

Anchorage

Age and revision count

324 / 400

CUR

Currency

Recent edit activity and view trend

9 / 30

DIF

Diffusion

Language editions and incoming links

68 / 100

Article size

33 kB

Sources cited

21

Sections

13

Revisions

1,097

Revisions in 90 days

2

Incoming links

776

Language editions

54

Views over 12 months

38,288

Created on

March 25, 2003

Wikidata statements

37

Uncommon — 97.2th percentile of notability

Rarity ranks cards by how famous their subject is: readership, number of languages and incoming links. This tier appears in 23.00% of cards pulled from packs. It says nothing about the card’s power, which is 542 out of 1000 here.

Effect

This card does not fight on its own: it carries a single effect, chosen by its dominant measure.

RebirthYour beings recover 12% of their Hit points each turn.

Powertype matchups

Strong against

CultureKnowledge

Weak against

HistoryLife

The source article

This card maps to the Wikidata item Q467011, present in 54 Wikipedia editions.

Illustration : file on Wikimedia CommonsThe History Department of the United States Military Academy licence Public domain. Article text licensed under CC BY-SA 4.0.

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