Prototype
Early sample or model built to test a concept or process, generally used to evaluate a new design by system analysts and advanced users
Concept
A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than a theoretical one. Physical prototyping has a long history, and paper prototyping and virtual prototyping now extensively complement it. In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea. A prototype can also mean a typical example of something such as in the use of the derivation 'prototypical'. This is a useful term in identifying objects, behaviours and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes. The word prototype derives from the Greek πρωτότυπον prototypon, "primitive form", neutral of πρωτότυπος prototypos, "original, primitive", from πρῶτος protos, "first" and τύπος typos, "impression" (originally in the sense of a mark left by a blow, then by a stamp struck by a die (note "typewriter"); by implication a scar or mark; by analogy a shape i.e. a statue, (figuratively) style, or resemblance; a model for imitation or illustrative example—note "typical").
CardsKnowledge
Prototype
Early sample or model built to test a concept or process, generally used to evaluate a new design by system analysts and advanced users
A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than a theoretical one. Physical prototyping has a long history, and paper prototyping and virtual prototyping now extensively complement it. In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea. A prototype can also mean a typical example of something such as in the use of the derivation 'prototypical'. This is a useful term in identifying objects, behaviours and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes. The word prototype derives from the Greek πρωτότυπον prototypon, "primitive form", neutral of πρωτότυπος prototypos, "original, primitive", from πρῶτος protos, "first" and τύπος typos, "impression" (originally in the sense of a mark left by a blow, then by a stamp struck by a die (note "typewriter"); by implication a scar or mark; by analogy a shape i.e. a statue, (figuratively) style, or resemblance; a model for imitation or illustrative example—note "typical").
Read the article on Wikipedia ↗How these stats are calculated
Every value is derived from a measurement of the article, with no manual input. The measurements below were taken on September 6, 2026.
Concept — Alters a rule of the game for as long as it stays in play.
Reach
Article length
76 / 120
Rigour
Reference density and count
43 / 120
Anchorage
Age and revision count
324 / 400
Currency
Recent edit activity and view trend
14 / 30
Diffusion
Language editions and incoming links
74 / 100
Article size
27 kB
Sources cited
37
Sections
14
Revisions
1,093
Revisions in 90 days
11
Incoming links
3,276
Language editions
52
Views over 12 months
80,743
Created on
August 17, 2002
Wikidata statements
58
Rare — 98.1th percentile of notability
Rarity ranks cards by how famous their subject is: readership, number of languages and incoming links. This tier appears in 10.00% of cards pulled from packs. It says nothing about the card’s power, which is 583 out of 1000 here.
Effect
This card does not fight on its own: it carries a single effect, chosen by its dominant measure.
Knowledge — type matchups
Strong against
Weak against
The source article
This card maps to the Wikidata item Q207977, present in 52 Wikipedia editions.
Illustration : file on Wikimedia Commons — Watty62 — licence CC BY-SA 4.0. Article text licensed under CC BY-SA 4.0.
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