SMS
Text messaging service component
Concept
Short Message Service (SMS) is a text messaging service component of most telephone, Internet and mobile device systems. It uses standardized communication protocols that let mobile phones exchange short text messages, typically transmitted over cellular networks. Developed as part of the GSM standards, and based on the SS7 signalling protocol, SMS rolled out on digital cellular networks starting in 1993 and was originally intended for customers to receive alerts from their carrier/operator. The service allows users to send and receive text messages of up to 160 characters, originally to and from GSM phones and later also CDMA and Digital AMPS; it has since been defined and supported on newer networks, including present-day 5G ones. Using SMS gateways, messages can be transmitted over the Internet through an SMSC, allowing communication to computers, fixed landlines, and satellite. MMS was later introduced as an upgrade to SMS with "picture messaging" capabilities. In addition to recreational texting between people, SMS is also used for mobile marketing (a type of direct marketing), two-factor authentication logging-in, televoting, mobile banking (see SMS banking), and for other commercial content. The SMS standard has been hugely popular worldwide as a method of text communication: by the end of 2010, it was the most widely used data application with an estimated 3.5 billion active users, or about 80% of all mobile phone subscribers. More recently, SMS has become increasingly challenged by newer proprietary instant messaging services; Rich Communication Services (RCS) has been designated as the potential open standard successor to SMS.
CardsKnowledge
SMS
Text messaging service component
Short Message Service (SMS) is a text messaging service component of most telephone, Internet and mobile device systems. It uses standardized communication protocols that let mobile phones exchange short text messages, typically transmitted over cellular networks. Developed as part of the GSM standards, and based on the SS7 signalling protocol, SMS rolled out on digital cellular networks starting in 1993 and was originally intended for customers to receive alerts from their carrier/operator. The service allows users to send and receive text messages of up to 160 characters, originally to and from GSM phones and later also CDMA and Digital AMPS; it has since been defined and supported on newer networks, including present-day 5G ones. Using SMS gateways, messages can be transmitted over the Internet through an SMSC, allowing communication to computers, fixed landlines, and satellite. MMS was later introduced as an upgrade to SMS with "picture messaging" capabilities. In addition to recreational texting between people, SMS is also used for mobile marketing (a type of direct marketing), two-factor authentication logging-in, televoting, mobile banking (see SMS banking), and for other commercial content. The SMS standard has been hugely popular worldwide as a method of text communication: by the end of 2010, it was the most widely used data application with an estimated 3.5 billion active users, or about 80% of all mobile phone subscribers. More recently, SMS has become increasingly challenged by newer proprietary instant messaging services; Rich Communication Services (RCS) has been designated as the potential open standard successor to SMS.
Read the article on Wikipedia ↗How these stats are calculated
Every value is derived from a measurement of the article, with no manual input. The measurements below were taken on September 6, 2026.
Concept — Alters a rule of the game for as long as it stays in play.
Reach
Article length
96 / 120
Rigour
Reference density and count
78 / 120
Anchorage
Age and revision count
360 / 400
Currency
Recent edit activity and view trend
14 / 30
Diffusion
Language editions and incoming links
80 / 100
Article size
72 kB
Sources cited
133
Sections
26
Revisions
4,317
Revisions in 90 days
10
Incoming links
3,054
Language editions
85
Views over 12 months
273,159
Created on
October 9, 2001
Wikidata statements
42
Epic — 99.3th percentile of notability
Rarity ranks cards by how famous their subject is: readership, number of languages and incoming links. This tier appears in 4.50% of cards pulled from packs. It says nothing about the card’s power, which is 732 out of 1000 here.
Effect
This card does not fight on its own: it carries a single effect, chosen by its dominant measure.
Knowledge — type matchups
Strong against
Weak against
The source article
This card maps to the Wikidata item Q43024, present in 85 Wikipedia editions.
Illustration : file on Wikimedia Commons — Thomas van de Weerd from Utrecht, The Netherlands — licence CC BY 2.0. Article text licensed under CC BY-SA 4.0.
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