Patch notes

Patch notes — October 5, 2026 · Rules and balance

  • Bounces: Aura breaks ties. Banishment, Exodus and the other effects that return “the cheapest” or “the costliest” being now pick, between two beings of the same cost, the one with the lowest (or highest) printed Aura; chance only settles a perfect tie. When you pick up one of these events to play it, the being that will leave is marked on the board. A player’s idea — thank you!
  • Twelve lands, Canon and Phylactery: stronger. Volcano, Great Wall, Thebaid, Ziggurat, Fountain of Youth, Hermitage, Sylvan Wood, Thermae, Temple, Solfatara, Fumarole and Fertile Crescent, along with Canon and Phylactery, still carried a reduction from an old rule and were worth two to four times less than cards with the same text. Their effect is restored, and the number printed on the card with it.
  • Energy-draining scourges bite right away: the loss lands on the same turn, not the next, so a scourge cleansed in between no longer costs anything. Never below two energy.
  • Several Provokers: each one can be targeted. Until now, only the leftmost one could be. The Codex stays closed while one remains.
  • Fairer texts. The eleven cards that strike first now say so plainly: their target doesn’t counter. Defence Concepts announced “+n Defence” for a percentage: they now say “n%”. And six Concept texts now properly name the Concepts they affect.

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