- New: Season rewards. From the opening of Season 1 on Monday, September 28, the Battle tab has a reward tier for each rank. Each tier takes 20 ranked wins earned at its rank or above: you start with the Apprentice tier, then Copyist, and so on up to Academician. As with Daily ranked, only games played to the end count — and only wins. When the season ends on November 23, you receive the reward of the last tier you reached.
- New: rank emblems. Every rank now has its own medallion in its color, set with one diamond per rank climbed — none for Apprentice, six for Academician — and it shines from Savant up. You’ll see it wherever your rank appears: Battle tab, profiles, matchmaking, end of game.
- Rank changes you can see. At the end of a ranked game, when you climb a rank, a new diamond is set into your medallion; when you drop one, the last diamond pops off. The end-of-game window now always shows your emblem in large.
- At most three attacks per Being per turn. Objects, abilities and Events that grant extra attacks no longer go beyond that: a Clock on a Relentless Being used to give four.
- The full rules of the game. The Rules page now walks through a whole game: the deck, turns, energy, the board, the six categories, attacks, damage, counterattacks, abilities and how a game ends.
- A reorganized Battle tab. The Casual and Ranked buttons now come first, above Daily ranked and Season rewards.
- A faster catalog. The Cards tab now opens much faster.
- Fixes. In the Market, the bid and buy-now window lets you type an amount in one go again — it only took one digit at a time. In the Shop, the dust price of special packs and card backs now uses the same font as the other packs.